diff --git a/.obsidian/appearance.json b/.obsidian/appearance.json
index 9e26dfe..28cc13d 100644
--- a/.obsidian/appearance.json
+++ b/.obsidian/appearance.json
@@ -1 +1,3 @@
-{}
\ No newline at end of file
+{
+ "cssTheme": "80s Neon"
+}
\ No newline at end of file
diff --git a/.obsidian/graph.json b/.obsidian/graph.json
index d24b9d9..1aee0cb 100644
--- a/.obsidian/graph.json
+++ b/.obsidian/graph.json
@@ -34,6 +34,20 @@
"a": 1,
"rgb": 5431378
}
+ },
+ {
+ "query": "tag:#World ",
+ "color": {
+ "a": 1,
+ "rgb": 5431473
+ }
+ },
+ {
+ "query": "tag:#Story ",
+ "color": {
+ "a": 1,
+ "rgb": 5419488
+ }
}
],
"collapse-display": true,
@@ -46,6 +60,6 @@
"repelStrength": 10,
"linkStrength": 1,
"linkDistance": 250,
- "scale": 0.4675508913371702,
+ "scale": 1.051989505508633,
"close": false
}
\ No newline at end of file
diff --git a/.obsidian/workspace.json b/.obsidian/workspace.json
index aee434d..6b41fce 100644
--- a/.obsidian/workspace.json
+++ b/.obsidian/workspace.json
@@ -6,6 +6,7 @@
{
"id": "a2e73b8379647125",
"type": "tabs",
+ "dimension": 52.76268115942029,
"children": [
{
"id": "91007689af7b9978",
@@ -13,12 +14,12 @@
"state": {
"type": "markdown",
"state": {
- "file": "Character Systems.md",
+ "file": "Golden Age.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
- "title": "Character Systems"
+ "title": "Golden Age"
}
}
]
@@ -26,15 +27,20 @@
{
"id": "6058875cf5bb762a",
"type": "tabs",
+ "dimension": 47.23731884057971,
"children": [
{
"id": "f9461dc7140b5f9b",
"type": "leaf",
"state": {
- "type": "graph",
- "state": {},
- "icon": "lucide-git-fork",
- "title": "Graph view"
+ "type": "markdown",
+ "state": {
+ "file": "Items.md",
+ "mode": "source",
+ "source": false
+ },
+ "icon": "lucide-file",
+ "title": "Items"
}
}
]
@@ -182,15 +188,16 @@
"bases:Create new base": false
}
},
- "active": "f9461dc7140b5f9b",
+ "active": "91007689af7b9978",
"lastOpenFiles": [
+ "Enhancements Systems.md",
+ "Items.md",
+ "World.md",
+ "Table of Contents.md",
+ "Golden Age.md",
"Character Systems.md",
"Systems.md",
- "Items.md",
- "Enhancements Systems.md",
"Attributes.md",
- "New World.md",
- "Table of Contents.md",
- "World.md"
+ "New World.md"
]
}
\ No newline at end of file
diff --git a/Character Systems.md b/Character Systems.md
index 515ca88..be92791 100644
--- a/Character Systems.md
+++ b/Character Systems.md
@@ -12,4 +12,5 @@ This is how wise the character is. If there is a situation where you have had to
## Int (Intellect)
This is how book smart the character is.
## Res (Resistance)
-This is the how much resistance to possen
\ No newline at end of file
+This is the how much resistance to possen
+## Charisma (Cha)
diff --git a/Enhancements Systems.md b/Enhancements Systems.md
index e69de29..50aab84 100644
--- a/Enhancements Systems.md
+++ b/Enhancements Systems.md
@@ -0,0 +1,27 @@
+#System
+In the [[Golden Age]] there ware enhancements that one could add to ones body that would augment and enhance what one could do. With this you could increase your physical ability or you could augment how you would be able to interact with certain tech. All of this is allowed with the enhancements.
+
+# The Enhancement System
+
+> # note
+> With the enhancement system there are are intresting things that we can do with this. This could vary from just giving the play better perception or go as far as adding new abilities to the player.
+
+## Psychotic Meteor
+This is how much will it take to use an Enhancement. Each Enhancement has a Psy value determent how much Psy it take to use the player has *20* points to delegate to different Enhancements. If the player uses more then the 20 points that is delegated to them they must role a WIS check.
+
+| Over Stimulent | Wis Check |
+| :------------: | :---------------------------------------------: |
+| 1-5 | 5+ |
+| 6-10 | 12+ |
+| 11-20 | 18+ |
+| 21+ | 20+
add one for
every additional
point |
+## Activation
+Every Enhancement Needs a activation. An activation is when a player is activating a Enhancement. There is a WIS check for an activation. On a **Success**, the player gets to use the Enhancement. On a **Failure**, the player is stunned for a duration of time depending on how hard the Enhancement is to activate.
+
+| Chalang | WIS Check |
+| :-------- | :-------- |
+| Passive | 0+ |
+| Easy | 5+ |
+| Medium | 10+ |
+| Hard | 15+ |
+| Imposible | 20+ |
diff --git a/World.md b/World.md
index e69de29..e80a28e 100644
--- a/World.md
+++ b/World.md
@@ -0,0 +1,5 @@
+#TableOfContents #World
+- [[Yellow Stone Eruption]]
+- [[Nuclear Winter]]
+- [[Golden Age]]
+- [[State Of the US]]
\ No newline at end of file