Files
skevity/source/game_source/entity_utils.h

11 lines
256 B
C

#ifndef ENTITY_UTILS_H
#define ENTITY_UTILS_H
#include "entity_handler.h"
#include "vector.h"
int* GetEntitiesAroundPoint(entity_list* list, vec2 position, int radious);
int* GetClosestEntity(entity_list* list, vec2 position);
#endif // !ENTITY_UTILS_H