working on adding a entity workflow
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source/game_source/entity_utils.h
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10
source/game_source/entity_utils.h
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#ifndef ENTITY_UTILS_H
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#define ENTITY_UTILS_H
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#include "entity_handler.h"
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#include "vector.h"
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int* GetEntitiesAroundPoint(entity_list* list, vec2 position, int radious);
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int* GetClosestEntity(entity_list* list, vec2 position);
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#endif // !ENTITY_UTILS_H
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